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1. Change to Viewing required Skills - in Player Features and Ideas Discussion [original thread]
im colour blind, it makes no difference to me whatsoever. i just KNOW what my skills are, and if im not sure (rarely) i take the 12 seconds or so to go look.
- by Marl Summon - at 2005.01.09 01:24:00
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2. Devs:- How to fix lack of Lab slots. - in Test Server Feedback [original thread]
I joined EVE in the hopes of becoming a scientist, i liked the idea of doing the research, not getting shot at and to be a team player (something i find most enjoyable to be). This lab slot problem just SUCKS. People are too greedy. I think eithe...
- by Marl Summon - at 2005.01.09 01:04:00
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3. a suggestion to stop the lab crisis - in Player Features and Ideas Discussion [original thread]
I was reading through the forums, and just came up with an idea: I wondered if adding an extra component to lab rented research would stop the hoarding and issues going on about it? Research uses materials - scientists get an idea (blueprint), an...
- by Marl Summon - at 2005.01.08 16:05:00
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4. use of planets etc as terrain? - in Player Features and Ideas Discussion [original thread]
i fail to see the logic of that personally, if the ranges are multiplied, and the speeds of ships are multiplied by the same value, then wouldnt it take EXACTLY the same amount of time to get behind a roid to use it for cover. (if speed = distan...
- by Marl Summon - at 2004.08.22 10:13:00
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5. use of planets etc as terrain? - in Player Features and Ideas Discussion [original thread]
i fail to see the logic of that personally, if the ranges are multiplied, and the speeds of ships are multiplied by the same value, then wouldnt it take EXACTLY the same amount of time to get behind a roid to use it for cover. (if speed = distan...
- by Marl Summon - at 2004.08.22 10:13:00
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6. Anti-frigate guns for battleships - discuss. - in Player Features and Ideas Discussion [original thread]
Admittedly late, and maybe even mentioned before, but dont you think perhaps that they had to incorparate SOME way of destroying a battleship? if you had a battleship, and it had no major weaknesses, then you'd muller everything and ruin the bala...
- by Marl Summon - at 2004.08.22 10:10:00
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7. Anti-frigate guns for battleships - discuss. - in Player Features and Ideas Discussion [original thread]
Admittedly late, and maybe even mentioned before, but dont you think perhaps that they had to incorparate SOME way of destroying a battleship? if you had a battleship, and it had no major weaknesses, then you'd muller everything and ruin the bala...
- by Marl Summon - at 2004.08.22 10:10:00
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8. Taxi-like service - in Player Features and Ideas Discussion [original thread]
1,000 isk for 10 jumps for a noob is NOT a good profit. If you want to be fair, make it 1k for a jump. therfore, its 10k for 10 jumps in secure space. 10 jumps gets you more or less everywhere when buying kit - and you are at least marginally mo...
- by Marl Summon - at 2004.08.22 10:03:00
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9. Taxi-like service - in Player Features and Ideas Discussion [original thread]
1,000 isk for 10 jumps for a noob is NOT a good profit. If you want to be fair, make it 1k for a jump. therfore, its 10k for 10 jumps in secure space. 10 jumps gets you more or less everywhere when buying kit - and you are at least marginally mo...
- by Marl Summon - at 2004.08.22 10:03:00
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10. Skills disappearing again... - in Issues, Workarounds & Localization [original thread]
I have a completly opposite porblem - last nite i had 23 hours left to go on my engineering level 5, this afternoon its now 1 day 13 hours and 56 mins etc.... WHAT GIVES>!!!
- by Marl Summon - at 2004.07.30 15:31:00
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11. Skills disappearing again... - in Issues, Workarounds & Localization [original thread]
I have a completly opposite porblem - last nite i had 23 hours left to go on my engineering level 5, this afternoon its now 1 day 13 hours and 56 mins etc.... WHAT GIVES>!!!
- by Marl Summon - at 2004.07.30 15:31:00
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| Pages: [1] |
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